TorqueScript Example - Toggle Light - Torque3d Typing CST Test
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TorqueScript Example - Toggle Light — Torque3d Code
Toggles a light on/off.
function toggleLight(%light) {
if (%light.isEnabled()) {
%light.setEnabled(false);
} else {
%light.setEnabled(true);
}
}
// Toggle example
toggleLight(MyLight);Torque3d Language Guide
Torque3D is an open-source, full-featured 3D game engine focused on real-time 3D development, offering a robust toolset for creating desktop and console games with C++ and scripting support.
Primary Use Cases
- ▸Full 3D game development
- ▸Educational 3D simulations
- ▸Indie console/PC games
- ▸Rapid prototyping in 3D
- ▸Custom real-time graphics applications
Notable Features
- ▸C++ engine with TorqueScript scripting
- ▸Terrain editor with texture blending
- ▸Skeletal animation and particle systems
- ▸Networking and multiplayer support
- ▸GUI system for in-game menus and HUDs
Origin & Creator
Torque3D was originally developed by GarageGames, based on the Torque Game Engine, with a focus on making 3D game development accessible and flexible.
Industrial Note
Torque3D is used in indie 3D game development, educational projects, simulations, and experimental real-time 3D projects, where source-level control is important.
Quick Explain
- ▸Torque3D uses a C++ core with a TorqueScript layer for rapid scripting and prototyping.
- ▸It provides tools for rendering, physics, audio, networking, terrain, and GUI for 3D games.
- ▸Torque3D has a scene editor that supports terrain, lighting, particle effects, and skeletal animation.
- ▸Developers can extend the engine with C++ modules or TorqueScript for custom behavior.
- ▸It is ideal for indie developers, small studios, educators, and hobbyists creating 3D games with full control over assets and code.
Core Features
- ▸3D rendering pipeline with lighting and shadows
- ▸Physics engine and collision detection
- ▸Audio engine with 3D spatial sound
- ▸Scene editor with terrain and objects
- ▸Asset management and import tools
Learning Path
- ▸Week 1: Engine setup and scene editor
- ▸Week 2: TorqueScript basics
- ▸Week 3: Importing assets and terrain
- ▸Week 4: Gameplay scripting and GUI
- ▸Week 5: Multiplayer and C++ modules
Practical Examples
- ▸First-person shooter prototype
- ▸3D platformer
- ▸Racing or driving simulation
- ▸Terrain-based exploration game
- ▸Multiplayer arena game
Comparisons
- ▸Torque3D vs Unity: Torque3D is open-source C++ with scripting; Unity is C# and commercial with large ecosystem
- ▸Torque3D vs Godot: Torque3D is C++/TorqueScript; Godot supports GDScript/C#/VisualScript and modern 2D/3D pipelines
- ▸Torque3D vs LibGDX: Torque3D is full 3D with editor; LibGDX is Java 2D/3D framework
- ▸Torque3D vs Bevy: Torque3D is C++ 3D engine; Bevy is Rust ECS, 2D/3D code-centric
- ▸Torque3D excels in full source access and 3D prototyping for desktop games
Strengths
- ▸Open-source and fully modifiable
- ▸Complete 3D engine with editor
- ▸C++ core allows high performance
- ▸Flexible scripting via TorqueScript
- ▸Good for educational and indie projects
Limitations
- ▸Smaller community than Unity/Godot
- ▸Outdated in comparison to modern AAA engines
- ▸Limited built-in visual scripting compared to modern engines
- ▸Editor is less polished than commercial alternatives
- ▸Primarily focused on desktop; mobile support is limited
When NOT to Use
- ▸Modern AAA game development
- ▸Mobile-first projects
- ▸Teams needing polished editors and pipelines
- ▸WebGL/HTML5-only targets
- ▸Projects requiring extensive built-in plugins and assets
Cheat Sheet
- ▸TorqueScript = scripting language
- ▸Scene = level with objects and terrain
- ▸Objects = actors/entities
- ▸Materials = surface appearance
- ▸GUI = in-game menus/HUDs
FAQ
- ▸Is Torque3D free?
- ▸Yes, MIT open-source license.
- ▸Does it support 3D?
- ▸Fully supports 3D, including terrain and skeletal animation.
- ▸Can it deploy to web?
- ▸Primarily desktop; web requires custom integration.
- ▸Is coding required?
- ▸Yes, for scripts and modules; TorqueScript helps rapid prototyping.
- ▸Is it beginner-friendly?
- ▸Moderate learning curve; more suited for developers familiar with 3D and C++.
30-Day Skill Plan
- ▸Create small 3D prototype scenes
- ▸Experiment with TorqueScript triggers
- ▸Integrate physics and particle systems
- ▸Build simple AI behaviors
- ▸Compile and test projects for desktop
Final Summary
- ▸Torque3D is a robust open-source 3D engine for desktop games.
- ▸It combines C++ performance with TorqueScript scripting.
- ▸Includes scene editor, physics, audio, and GUI tools.
- ▸Ideal for indie developers, hobbyists, and educators.
- ▸Best for projects needing full source access and 3D control.
Project Structure
- ▸Templates/ (starter scenes and assets)
- ▸MyProject/ (game-specific assets and scripts)
- ▸Torque3D/ (engine source and modules)
- ▸Templates/Scripts (TorqueScript logic)
- ▸Export/ (built binaries)
Monetization
- ▸Sell desktop games commercially
- ▸Integrate in-game purchases via scripts
- ▸License engine for educational use
- ▸Custom asset marketplace
- ▸Optional ad integrations via scripts
Productivity Tips
- ▸Use templates for common scenes
- ▸Reuse scripts and behaviors
- ▸Leverage terrain and object libraries
- ▸Profile often
- ▸Collaborate via Git for source control
Basic Concepts
- ▸Scenes contain objects, terrain, and lights
- ▸Objects can have scripts and behaviors
- ▸TorqueScript for gameplay logic
- ▸Materials define appearance of objects
- ▸GUI controls for HUDs and menus
More Torque3d Typing Exercises
TorqueScript Example - Simple Player MovementTorqueScript Example - Jump ActionTorqueScript Example - Shooting ProjectileTorqueScript Example - Health ManagementTorqueScript Example - Score SystemTorqueScript Example - Teleport PlayerTorqueScript Example - Spawn EnemyTorqueScript Example - Simple TimerTorqueScript Example - Player Animation Trigger