TorqueScript Example - Shooting Projectile - Torque3d Typing CST Test
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TorqueScript Example - Shooting Projectile — Torque3d Code
Player shooting a projectile on key press.
// Bind shoot key
moveMap.bindCmd(keyboard, "ctrl", "shoot();", "stopshoot();");
function shoot() {
%proj = new Projectile() {
position = Player.getPosition();
velocity = "0 50 0";
};
}
function stopshoot() {
// Nothing for now
}Torque3d Language Guide
Torque3D is an open-source, full-featured 3D game engine focused on real-time 3D development, offering a robust toolset for creating desktop and console games with C++ and scripting support.
Primary Use Cases
- ▸Full 3D game development
- ▸Educational 3D simulations
- ▸Indie console/PC games
- ▸Rapid prototyping in 3D
- ▸Custom real-time graphics applications
Notable Features
- ▸C++ engine with TorqueScript scripting
- ▸Terrain editor with texture blending
- ▸Skeletal animation and particle systems
- ▸Networking and multiplayer support
- ▸GUI system for in-game menus and HUDs
Origin & Creator
Torque3D was originally developed by GarageGames, based on the Torque Game Engine, with a focus on making 3D game development accessible and flexible.
Industrial Note
Torque3D is used in indie 3D game development, educational projects, simulations, and experimental real-time 3D projects, where source-level control is important.
More Torque3d Typing Exercises
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