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TorqueScript Example - Spawn Enemy - Torque3d Typing CST Test

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TorqueScript Example - Spawn Enemy — Torque3d Code

Spawns an enemy at a location.

function spawnEnemy(%x, %y, %z) {
	%enemy = new AIPlayer() {
		position = %x SPC %y SPC %z;
	};
}

spawnEnemy(20, 0, 0);

Torque3d Language Guide

Torque3D is an open-source, full-featured 3D game engine focused on real-time 3D development, offering a robust toolset for creating desktop and console games with C++ and scripting support.

Primary Use Cases

  • ▸Full 3D game development
  • ▸Educational 3D simulations
  • ▸Indie console/PC games
  • ▸Rapid prototyping in 3D
  • ▸Custom real-time graphics applications

Notable Features

  • ▸C++ engine with TorqueScript scripting
  • ▸Terrain editor with texture blending
  • ▸Skeletal animation and particle systems
  • ▸Networking and multiplayer support
  • ▸GUI system for in-game menus and HUDs

Origin & Creator

Torque3D was originally developed by GarageGames, based on the Torque Game Engine, with a focus on making 3D game development accessible and flexible.

Industrial Note

Torque3D is used in indie 3D game development, educational projects, simulations, and experimental real-time 3D projects, where source-level control is important.

More Torque3d Typing Exercises

TorqueScript Example - Simple Player MovementTorqueScript Example - Jump ActionTorqueScript Example - Shooting ProjectileTorqueScript Example - Health ManagementTorqueScript Example - Score SystemTorqueScript Example - Teleport PlayerTorqueScript Example - Toggle LightTorqueScript Example - Simple TimerTorqueScript Example - Player Animation Trigger

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