TorqueScript Example - Player Animation Trigger - Torque3d Typing CST Test
Loading…
TorqueScript Example - Player Animation Trigger — Torque3d Code
Trigger player animation on key press.
// Bind animation key
moveMap.bindCmd(keyboard, "e", "playAnimation();", "stopAnimation();");
function playAnimation() {
Player.playThread(0, "Wave");
}
function stopAnimation() {
Player.stopThread(0);
}Torque3d Language Guide
Torque3D is an open-source, full-featured 3D game engine focused on real-time 3D development, offering a robust toolset for creating desktop and console games with C++ and scripting support.
Primary Use Cases
- ▸Full 3D game development
- ▸Educational 3D simulations
- ▸Indie console/PC games
- ▸Rapid prototyping in 3D
- ▸Custom real-time graphics applications
Notable Features
- ▸C++ engine with TorqueScript scripting
- ▸Terrain editor with texture blending
- ▸Skeletal animation and particle systems
- ▸Networking and multiplayer support
- ▸GUI system for in-game menus and HUDs
Origin & Creator
Torque3D was originally developed by GarageGames, based on the Torque Game Engine, with a focus on making 3D game development accessible and flexible.
Industrial Note
Torque3D is used in indie 3D game development, educational projects, simulations, and experimental real-time 3D projects, where source-level control is important.
More Torque3d Typing Exercises
TorqueScript Example - Simple Player MovementTorqueScript Example - Jump ActionTorqueScript Example - Shooting ProjectileTorqueScript Example - Health ManagementTorqueScript Example - Score SystemTorqueScript Example - Teleport PlayerTorqueScript Example - Spawn EnemyTorqueScript Example - Toggle LightTorqueScript Example - Simple Timer