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TorqueScript Example - Simple Player Movement — Torque3d Code

A simple TorqueScript snippet showing how to move a player object using key inputs.

// Define player controls
moveMap.bindCmd(keyboard, "a", "moveleft();", "stopmoveleft();");
moveMap.bindCmd(keyboard, "d", "moveright();", "stopmoveright();");

function moveleft() {
	$mvLeftAction = 1;
}
function stopmoveleft() {
	$mvLeftAction = 0;
}

function moveright() {
	$mvRightAction = 1;
}
function stopmoveright() {
	$mvRightAction = 0;
}

Torque3d Language Guide

Torque3D is an open-source, full-featured 3D game engine focused on real-time 3D development, offering a robust toolset for creating desktop and console games with C++ and scripting support.

Primary Use Cases

  • ▸Full 3D game development
  • ▸Educational 3D simulations
  • ▸Indie console/PC games
  • ▸Rapid prototyping in 3D
  • ▸Custom real-time graphics applications

Notable Features

  • ▸C++ engine with TorqueScript scripting
  • ▸Terrain editor with texture blending
  • ▸Skeletal animation and particle systems
  • ▸Networking and multiplayer support
  • ▸GUI system for in-game menus and HUDs

Origin & Creator

Torque3D was originally developed by GarageGames, based on the Torque Game Engine, with a focus on making 3D game development accessible and flexible.

Industrial Note

Torque3D is used in indie 3D game development, educational projects, simulations, and experimental real-time 3D projects, where source-level control is important.

Quick Explain

  • ▸Torque3D uses a C++ core with a TorqueScript layer for rapid scripting and prototyping.
  • ▸It provides tools for rendering, physics, audio, networking, terrain, and GUI for 3D games.
  • ▸Torque3D has a scene editor that supports terrain, lighting, particle effects, and skeletal animation.
  • ▸Developers can extend the engine with C++ modules or TorqueScript for custom behavior.
  • ▸It is ideal for indie developers, small studios, educators, and hobbyists creating 3D games with full control over assets and code.

Core Features

  • ▸3D rendering pipeline with lighting and shadows
  • ▸Physics engine and collision detection
  • ▸Audio engine with 3D spatial sound
  • ▸Scene editor with terrain and objects
  • ▸Asset management and import tools

Learning Path

  • ▸Week 1: Engine setup and scene editor
  • ▸Week 2: TorqueScript basics
  • ▸Week 3: Importing assets and terrain
  • ▸Week 4: Gameplay scripting and GUI
  • ▸Week 5: Multiplayer and C++ modules

Practical Examples

  • ▸First-person shooter prototype
  • ▸3D platformer
  • ▸Racing or driving simulation
  • ▸Terrain-based exploration game
  • ▸Multiplayer arena game

Comparisons

  • ▸Torque3D vs Unity: Torque3D is open-source C++ with scripting; Unity is C# and commercial with large ecosystem
  • ▸Torque3D vs Godot: Torque3D is C++/TorqueScript; Godot supports GDScript/C#/VisualScript and modern 2D/3D pipelines
  • ▸Torque3D vs LibGDX: Torque3D is full 3D with editor; LibGDX is Java 2D/3D framework
  • ▸Torque3D vs Bevy: Torque3D is C++ 3D engine; Bevy is Rust ECS, 2D/3D code-centric
  • ▸Torque3D excels in full source access and 3D prototyping for desktop games

Strengths

  • ▸Open-source and fully modifiable
  • ▸Complete 3D engine with editor
  • ▸C++ core allows high performance
  • ▸Flexible scripting via TorqueScript
  • ▸Good for educational and indie projects

Limitations

  • ▸Smaller community than Unity/Godot
  • ▸Outdated in comparison to modern AAA engines
  • ▸Limited built-in visual scripting compared to modern engines
  • ▸Editor is less polished than commercial alternatives
  • ▸Primarily focused on desktop; mobile support is limited

When NOT to Use

  • ▸Modern AAA game development
  • ▸Mobile-first projects
  • ▸Teams needing polished editors and pipelines
  • ▸WebGL/HTML5-only targets
  • ▸Projects requiring extensive built-in plugins and assets

Cheat Sheet

  • ▸TorqueScript = scripting language
  • ▸Scene = level with objects and terrain
  • ▸Objects = actors/entities
  • ▸Materials = surface appearance
  • ▸GUI = in-game menus/HUDs

FAQ

  • ▸Is Torque3D free?
  • ▸Yes, MIT open-source license.
  • ▸Does it support 3D?
  • ▸Fully supports 3D, including terrain and skeletal animation.
  • ▸Can it deploy to web?
  • ▸Primarily desktop; web requires custom integration.
  • ▸Is coding required?
  • ▸Yes, for scripts and modules; TorqueScript helps rapid prototyping.
  • ▸Is it beginner-friendly?
  • ▸Moderate learning curve; more suited for developers familiar with 3D and C++.

30-Day Skill Plan

  • ▸Create small 3D prototype scenes
  • ▸Experiment with TorqueScript triggers
  • ▸Integrate physics and particle systems
  • ▸Build simple AI behaviors
  • ▸Compile and test projects for desktop

Final Summary

  • ▸Torque3D is a robust open-source 3D engine for desktop games.
  • ▸It combines C++ performance with TorqueScript scripting.
  • ▸Includes scene editor, physics, audio, and GUI tools.
  • ▸Ideal for indie developers, hobbyists, and educators.
  • ▸Best for projects needing full source access and 3D control.

Project Structure

  • ▸Templates/ (starter scenes and assets)
  • ▸MyProject/ (game-specific assets and scripts)
  • ▸Torque3D/ (engine source and modules)
  • ▸Templates/Scripts (TorqueScript logic)
  • ▸Export/ (built binaries)

Monetization

  • ▸Sell desktop games commercially
  • ▸Integrate in-game purchases via scripts
  • ▸License engine for educational use
  • ▸Custom asset marketplace
  • ▸Optional ad integrations via scripts

Productivity Tips

  • ▸Use templates for common scenes
  • ▸Reuse scripts and behaviors
  • ▸Leverage terrain and object libraries
  • ▸Profile often
  • ▸Collaborate via Git for source control

Basic Concepts

  • ▸Scenes contain objects, terrain, and lights
  • ▸Objects can have scripts and behaviors
  • ▸TorqueScript for gameplay logic
  • ▸Materials define appearance of objects
  • ▸GUI controls for HUDs and menus

Official Docs

  • ▸https://github.com/GarageGames/Torque3D
  • ▸https://docs.torque3d.org/
  • ▸https://garagegames.com/community

More Torque3d Typing Exercises

TorqueScript Example - Jump ActionTorqueScript Example - Shooting ProjectileTorqueScript Example - Health ManagementTorqueScript Example - Score SystemTorqueScript Example - Teleport PlayerTorqueScript Example - Spawn EnemyTorqueScript Example - Toggle LightTorqueScript Example - Simple TimerTorqueScript Example - Player Animation Trigger

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