Event Sheet Example - Construct Typing CST Test
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Event Sheet Example — Construct Code
Example of Construct-style event scripting represented in pseudo-code/JS-like syntax for clarity.
// Event Sheet Example (pseudo-code)
// On start of layout
System -> Set variable score to 0
// On player collision with coin
Player.OnCollision(Coin) -> {
Destroy(Coin);
Add 10 to score;
TextScore.SetText("Score: " + score);
}
// On player collision with enemy
Player.OnCollision(Enemy) -> {
System.RestartLayout();
}Construct Language Guide
Construct is a powerful, no-code/low-code HTML5 game engine designed for 2D game development, allowing creators to build games visually without programming, with cross-platform export support for web, desktop, and mobile.
Primary Use Cases
- ▸2D game development without coding
- ▸Educational games
- ▸Indie mobile and web games
- ▸Rapid prototypes and game jams
- ▸Cross-platform HTML5 deployment
Notable Features
- ▸Visual event system for programming logic
- ▸Built-in physics and collision system
- ▸Sprite and tilemap support
- ▸Plugin and behavior ecosystem
- ▸Cross-platform HTML5 export
Origin & Creator
Construct was originally created by Scirra Ltd, led by Ashley Gullen and a small development team, focused on making game development accessible without coding.
Industrial Note
Construct is popular in educational contexts, casual 2D game development, game jams, rapid prototyping, and indie web/mobile game publishing.