Learn CONSTRUCT with Real Code Examples

Updated Nov 24, 2025

Explain

Construct uses a visual event-based system instead of traditional code, enabling developers to define game logic with drag-and-drop events and conditions.

It supports 2D rendering, physics, animation, and audio, all natively integrated.

Construct games can be exported to multiple platforms including HTML5, Android, iOS, Windows, macOS, Linux, and consoles via wrappers.

Developers can extend functionality with JavaScript scripting, plugins, and behaviors.

Construct is ideal for beginners, educators, indie developers, and rapid prototyping of 2D games.

Core Features

Event sheet system for game logic

Object types, families, and behaviors

Animation timeline and sprites

Tilemap and level design tools

Audio engine for music and effects

Basic Concepts Overview

Layouts: individual game scenes or levels

Objects: sprites, tilemaps, text, and UI elements

Events: condition -> action logic blocks

Families: group similar objects

Behaviors: predefined object functionalities (e.g., platformer, physics)

Project Structure

project.c3p (main Construct project file)

Layouts/ (levels/scenes)

Event sheets/ (logic for layouts)

Objects/ (sprites, UI, tilemaps)

Exports/ (platform-specific builds)

Building Workflow

Create layout and design level visually

Add objects and assign behaviors

Create event sheets for game logic

Test gameplay instantly with preview

Export project to web, desktop, or mobile

Difficulty Use Cases

Beginner: simple 2D platformer

Intermediate: top-down shooter or puzzle game

Advanced: multiple layouts with complex event logic

Expert: integrate JavaScript plugins and behaviors

Studio-level: multi-platform commercial games

Comparisons

Construct vs Unity: Construct is visual/no-code and 2D-focused; Unity is code-first and 2D/3D

Construct vs Godot: Construct is event-based and beginner-friendly; Godot supports scripting with GDScript or C#

Construct vs LibGDX: Construct is no-code HTML5-focused; LibGDX is Java/Kotlin with full control

Construct vs Bevy: Construct is no-code; Bevy is Rust ECS and code-driven

Construct excels in rapid prototyping, education, and 2D casual games

Versioning Timeline

2007 – Construct Classic initial release

2011 – Construct 2 released with HTML5 support

2017 – Construct 3 released as browser-based editor

2019–2025 – Continuous improvements, plugin ecosystem growth

Glossary

Layout: a game scene

Object: an entity like a sprite or text

Event: logic block (condition -> action)

Family: group of similar objects

Behavior: reusable object logic