Collectibles with Random Spawn - Construct Typing CST Test
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Collectibles with Random Spawn — Construct Code
Randomly spawn collectibles over time.
// On start of layout
System -> Set variable score to 0
// Every 3 seconds
System.OnEvery(3 seconds) -> {
CreateObject(Coin, random(50, 450), random(50, 350));
}
// On player collision with coin
Player.OnCollision(Coin) -> {
Destroy(Coin);
Add 10 to score;
TextScore.SetText("Score: " + score);
}Construct Language Guide
Construct is a powerful, no-code/low-code HTML5 game engine designed for 2D game development, allowing creators to build games visually without programming, with cross-platform export support for web, desktop, and mobile.
Primary Use Cases
- ▸2D game development without coding
- ▸Educational games
- ▸Indie mobile and web games
- ▸Rapid prototypes and game jams
- ▸Cross-platform HTML5 deployment
Notable Features
- ▸Visual event system for programming logic
- ▸Built-in physics and collision system
- ▸Sprite and tilemap support
- ▸Plugin and behavior ecosystem
- ▸Cross-platform HTML5 export
Origin & Creator
Construct was originally created by Scirra Ltd, led by Ashley Gullen and a small development team, focused on making game development accessible without coding.
Industrial Note
Construct is popular in educational contexts, casual 2D game development, game jams, rapid prototyping, and indie web/mobile game publishing.