Physics Cube Example - Urho3d Typing CST Test
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Physics Cube Example — Urho3d Code
Applies physics to a cube object.
#include <Urho3D/Engine/Application.h>
#include <Urho3D/Physics/PhysicsWorld.h>
#include <Urho3D/Scene/Scene.h>
#include <Urho3D/Graphics/StaticModel.h>
#include <Urho3D/Graphics/Model.h>
using namespace Urho3D;
class PhysicsApp : public Application {
public:
PhysicsApp(Context* context) : Application(context) {}
void Setup() override {}
void Start() override {
scene_ = new Scene(context_);
Node* cube = scene_->CreateChild("Cube");
cube->CreateComponent<StaticModel>()->SetModel(GetSubsystem<ResourceCache>()->GetModel("Models/Box.mdl"));
cube->CreateComponent<RigidBody>();
cube->CreateComponent<CollisionShape>()->SetBox(Vector3::ONE);
}
private:
SharedPtr<Scene> scene_;
};
URHO3D_DEFINE_APPLICATION_MAIN(PhysicsApp)Urho3d Language Guide
Urho3D is an open-source, cross-platform 2D and 3D game engine written in C++ with optional AngelScript and Lua scripting. It provides a lightweight, flexible environment for building games and real-time simulations.
Primary Use Cases
- ▸2D and 3D PC games
- ▸Mobile games (Android/iOS)
- ▸Educational simulations
- ▸Real-time visualizations
- ▸Interactive prototypes
Notable Features
- ▸C++ core with scripting via AngelScript/Lua
- ▸Cross-platform (Windows, macOS, Linux, iOS, Android)
- ▸Scene graph and node-based architecture
- ▸Integrated physics (Bullet Physics) and networking
- ▸Flexible rendering pipeline (shaders, lights, shadows)
Origin & Creator
Urho3D was created in 2007 by the Finnish developer Jukka Jylänki, later developed and maintained by a community of contributors.
Industrial Note
Urho3D is valued by developers seeking a lightweight, open-source engine with full access to C++ code, cross-platform deployment, and integrated physics and rendering systems.