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Coding works best on desktop or with an external keyboard.
Coding works best on desktop or with an external keyboard.
Animates a model using an animation controller.
#include <Urho3D/Engine/Application.h>
#include <Urho3D/Scene/Scene.h>
#include <Urho3D/Graphics/AnimatedModel.h>
#include <Urho3D/Animation/AnimationController.h>
using namespace Urho3D;
class AnimatedApp : public Application {
public:
AnimatedApp(Context* context) : Application(context) {}
void Setup() override {}
void Start() override {
scene_ = new Scene(context_);
Node* node = scene_->CreateChild("Robot");
AnimatedModel* model = node->CreateComponent<AnimatedModel>();
model->SetModel(GetSubsystem<ResourceCache>()->GetModel("Models/Jack.mdl"));
node->CreateComponent<AnimationController>()->PlayExclusive("Models/Jack_Walk.ani",0,true);
}
private:
SharedPtr<Scene> scene_;
};
URHO3D_DEFINE_APPLICATION_MAIN(AnimatedApp)Urho3D is an open-source, cross-platform 2D and 3D game engine written in C++ with optional AngelScript and Lua scripting. It provides a lightweight, flexible environment for building games and real-time simulations.
Origin & Creator
Urho3D was created in 2007 by the Finnish developer Jukka Jylänki, later developed and maintained by a community of contributors.
Industrial Note
Urho3D is valued by developers seeking a lightweight, open-source engine with full access to C++ code, cross-platform deployment, and integrated physics and rendering systems.