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import SwiftUI
struct ContentView: View {
var body: some View {
Canvas { context,size in
let c = CGPoint(x:size.width/2,y:size.height/2)
for i in 0..<12 {
let a = Double(i)*.pi/6
var p = Path()
p.move(to:c)
p.addLine(to:CGPoint(x:c.x+cos(a)*120,y:c.y+sin(a)*120))
context.stroke(p,with:.color(.cyan),lineWidth:2)
}
}
}
}Coding works best on desktop or with an external keyboard.