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import SwiftUI
struct ContentView: View {
var body: some View {
Canvas { context, size in
let c = CGPoint(x: size.width/2, y: size.height/2)
var path = Path()
for t in stride(from:0.0,through:Double.pi*6,by:0.01){
let r = 120*sin(6*t)
let x = c.x + CGFloat(r*cos(t))
let y = c.y + CGFloat(r*sin(t))
t==0 ? path.move(to:CGPoint(x:x,y:y)) : path.addLine(to:CGPoint(x:x,y:y))
}
context.stroke(path, with:.color(.purple), lineWidth:2)
}
}
}Coding works best on desktop or with an external keyboard.
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