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import SwiftUI
struct ContentView: View {
var body: some View {
Canvas { context,size in
let c=CGPoint(x:size.width/2,y:size.height/2)
var path=Path()
for t in stride(from:0.0,through:20.0,by:0.02){
let x=c.x+CGFloat(120*cos(t))
let y=c.y+CGFloat(80*sin(2*t))
t==0 ? path.move(to:CGPoint(x:x,y:y)) : path.addLine(to:CGPoint(x:x,y:y))
}
context.stroke(path,with:.color(.indigo),lineWidth:2)
}
}
}Coding works best on desktop or with an external keyboard.