Learn Blitzmax - 10 Code Examples & CST Typing Practice Test
BlitzMax is a high-level, procedural programming language designed for game development and multimedia applications. It provides a simple syntax, cross-platform capabilities, and built-in support for graphics, sound, and input handling.
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Learn BLITZMAX with Real Code Examples
Updated Nov 20, 2025
Code Sample Descriptions
BlitzMax Counter and Theme Toggle
Local count:Int = 0
Local isDark:Int = 0
Func updateUI:Int
Print "Counter: " + count + "\n"
If isDark Then
Print "Theme: Dark\n"
Else
Print "Theme: Light\n"
End If
End Func
Func increment:Int
count :+ 1
updateUI()
End Func
Func decrement:Int
count :- 1
updateUI()
End Func
Func reset:Int
count = 0
updateUI()
End Func
Func toggleTheme:Int
isDark = 1 - isDark
updateUI()
End Func
' Simulate actions
updateUI()
increment()
increment()
toggleTheme()
decrement
reset()
Demonstrates a simple counter with theme toggling using BlitzMax variables, functions, and console output.
BlitzMax Fibonacci Sequence
Local a:Int = 0
Local b:Int = 1
Print a
Print b
For Local i:Int = 1 To 8
Local c:Int = a + b
Print c
a = b
b = c
Next
Generates first 10 Fibonacci numbers.
BlitzMax Factorial Calculator
Function fact(n:Int) As Int
If n = 0 Then Return 1
Return n * fact(n-1)
End Function
Print fact(5)
Calculates factorial of a number recursively.
BlitzMax Prime Checker
Function isPrime(n:Int) As Int
If n < 2 Then Return 0
For Local i:Int = 2 To n-1
If n Mod i = 0 Then Return 0
Next
Return 1
End Function
Print isPrime(13)
Checks if a number is prime.
BlitzMax Sum of Array
Local nums:Int[] = [1,2,3,4,5]
Local sum:Int = 0
For Local i:Int = 0 To 4
sum :+ nums[i]
Next
Print sum
Calculates the sum of an array of numbers.
BlitzMax Reverse String
Local s:String = "HELLO"
Local r:String = ""
For Local i:Int = Len(s)-1 To 0 Step -1
r +:= Mid(s,i,1)
Next
Print r
Reverses a string.
BlitzMax Multiplication Table
Local n:Int = 5
For Local i:Int = 1 To 10
Print n + " x " + i + " = " + n*i
Next
Prints multiplication table of a number.
BlitzMax Celsius to Fahrenheit
Local c:Float = 25
Local f:Float = (c*9/5)+32
Print f
Converts Celsius to Fahrenheit.
BlitzMax Simple Alarm Simulation
Local temp:Int = 80
Local thresh:Int = 75
If temp > thresh Then
Print "Alarm: Temperature Too High!"
Else
Print "Temperature Normal"
End If
Simulates an alarm if a threshold is exceeded.
BlitzMax Random Walk Simulation
Local steps:Int = 10
Local pos:Int = 0
For Local i:Int = 1 To steps
If Rand(0,1) < 0.5 Then pos :- 1 Else pos :+ 1
Print pos
Next
Simulates a 1D random walk.
Frequently Asked Questions about Blitzmax
What is Blitzmax?
BlitzMax is a high-level, procedural programming language designed for game development and multimedia applications. It provides a simple syntax, cross-platform capabilities, and built-in support for graphics, sound, and input handling.
What are the primary use cases for Blitzmax?
2D and 3D game development. Multimedia applications. Rapid prototyping for interactive software. Cross-platform hobbyist games. Educational programming for game design
What are the strengths of Blitzmax?
Rapid development with easy-to-learn syntax. Cross-platform game deployment. Built-in multimedia support. Lightweight and fast compilation. Strong community support during peak popularity
What are the limitations of Blitzmax?
Smaller modern community. Limited modern library ecosystem. Primarily 2D-focused; 3D support less robust. Outdated compared to newer game engines. Lacks advanced tooling like modern IDEs or engines
How can I practice Blitzmax typing speed?
CodeSpeedTest offers 10+ real Blitzmax code examples for typing practice. You can measure your WPM, track accuracy, and improve your coding speed with guided exercises.