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Counter and Theme Toggle - Blitzmax Typing CST Test

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Counter and Theme Toggle — Blitzmax Code

Demonstrates a simple counter with theme toggling using BlitzMax variables, functions, and console output.

Local count:Int = 0
Local isDark:Int = 0

Func updateUI:Int
	Print "Counter: " + count + "\n"
	If isDark Then
		Print "Theme: Dark\n"
	Else
		Print "Theme: Light\n"
	End If
End Func

Func increment:Int
	count :+ 1
	updateUI()
End Func

Func decrement:Int
	count :- 1
	updateUI()
End Func

Func reset:Int
	count = 0
	updateUI()
End Func

Func toggleTheme:Int
	isDark = 1 - isDark
	updateUI()
End Func

' Simulate actions
updateUI()
increment()
increment()
toggleTheme()
decrement
reset()

Blitzmax Language Guide

BlitzMax is a high-level, procedural programming language designed for game development and multimedia applications. It provides a simple syntax, cross-platform capabilities, and built-in support for graphics, sound, and input handling.

Primary Use Cases

  • ▸2D and 3D game development
  • ▸Multimedia applications
  • ▸Rapid prototyping for interactive software
  • ▸Cross-platform hobbyist games
  • ▸Educational programming for game design

Notable Features

  • ▸Simple BASIC-like syntax
  • ▸Cross-platform compilation (Windows, macOS, Linux)
  • ▸Built-in graphics and sound libraries
  • ▸Support for OpenGL for 3D graphics
  • ▸Extensible with external libraries and modules

Origin & Creator

Created by Mark Sibly in 2001.

Industrial Note

BlitzMax is mainly used for indie game development, hobbyist projects, and small cross-platform multimedia applications, especially in the early 2000s indie scene.

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