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Local s:String = "HELLO"
Local r:String = ""
For Local i:Int = Len(s)-1 To 0 Step -1
r +:= Mid(s,i,1)
Next
Print rCoding works best on desktop or with an external keyboard.
Local s:String = "HELLO"
Local r:String = ""
For Local i:Int = Len(s)-1 To 0 Step -1
r +:= Mid(s,i,1)
Next
Print rCoding works best on desktop or with an external keyboard.
Reverses a string.
Local s:String = "HELLO"
Local r:String = ""
For Local i:Int = Len(s)-1 To 0 Step -1
r +:= Mid(s,i,1)
Next
Print rBlitzMax is a high-level, procedural programming language designed for game development and multimedia applications. It provides a simple syntax, cross-platform capabilities, and built-in support for graphics, sound, and input handling.
Origin & Creator
Created by Mark Sibly in 2001.
Industrial Note
BlitzMax is mainly used for indie game development, hobbyist projects, and small cross-platform multimedia applications, especially in the early 2000s indie scene.