Mode:
Duration:
1
2
3
4
5
6
7
8
9
10
Local a:Int = 0
Local b:Int = 1
Print a
Print b
For Local i:Int = 1 To 8
Local c:Int = a + b
Print c
a = b
b = c
NextCoding works best on desktop or with an external keyboard.
Local a:Int = 0
Local b:Int = 1
Print a
Print b
For Local i:Int = 1 To 8
Local c:Int = a + b
Print c
a = b
b = c
NextCoding works best on desktop or with an external keyboard.
Generates first 10 Fibonacci numbers.
Local a:Int = 0
Local b:Int = 1
Print a
Print b
For Local i:Int = 1 To 8
Local c:Int = a + b
Print c
a = b
b = c
NextBlitzMax is a high-level, procedural programming language designed for game development and multimedia applications. It provides a simple syntax, cross-platform capabilities, and built-in support for graphics, sound, and input handling.
Origin & Creator
Created by Mark Sibly in 2001.
Industrial Note
BlitzMax is mainly used for indie game development, hobbyist projects, and small cross-platform multimedia applications, especially in the early 2000s indie scene.