Learn ALICE with Real Code Examples
Updated Nov 25, 2025
Architecture
Scene graph for managing 3D objects
Block-based programming environment
Event system for interactions
Animation engine for object motion
Java-based backend (Alice 3)
Rendering Model
3D scene graph rendering
Java-based backend
Timeline-based animation
Camera-driven visualization
Frame-by-frame execution
Architectural Patterns
Object-oriented structure
Block-based composition
Event-driven programming
Scene graph hierarchy
Method-based animation design
Real World Architectures
Classroom CS labs
Animation teaching programs
STEM competitions
Storytelling projects
Intro to OOP courses
Design Principles
Story-based learning
Low barrier to entry
Visualizing OOP concepts
No syntax errors
Engaging 3D learning
Scalability Guide
Limit object count
Avoid overly complex animations
Break long sequences into methods
Use camera cuts to simplify scenes
Optimize object hierarchy
Migration Guide
Move from Alice to Java by translating methods
Use Alice 3 Java view as reference
Re-implement behaviors in Java
Map OOP structures directly
Use Alice as conceptual foundation