Simple PixiJS Animation Example 2 - Pixijs-animation Typing CST Test
Loading…
Simple PixiJS Animation Example 2 — Pixijs-animation Code
A PixiJS animation with a bouncing circle
# pixijs/demo/App2.html
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/7.2.4/pixi.min.js"></script>
</head>
<body>
<script>
const app = new PIXI.Application({ width: 800, height: 600 })
document.body.appendChild(app.view)
const circle = new PIXI.Graphics()
circle.beginFill(0x00ff00)
circle.drawCircle(0, 0, 50)
circle.endFill()
circle.x = 100
circle.y = 100
app.stage.addChild(circle)
let vx = 3, vy = 2
app.ticker.add(() => {
circle.x += vx
circle.y += vy
if(circle.x > 800 || circle.x < 0) vx *= -1
if(circle.y > 600 || circle.y < 0) vy *= -1
})
</script>
</body>
</html>Pixijs-animation Language Guide
PixiJS Animation refers to the animation capabilities of the PixiJS rendering engine, including sprite animations, frame-based MovieClips, tick-based updates, timeline systems, and GPU-accelerated WebGL motion. It enables high-performance 2D animations for games, interactive apps, and real-time graphics.
Primary Use Cases
- ▸Animating 2D game characters or sprites
- ▸Interactive UI transitions in WebGL
- ▸Frame-based animation using MovieClips
- ▸Physics-driven or code-driven motion
- ▸Real-time scene updates (games, dashboards)
Notable Features
- ▸High-speed WebGL renderer
- ▸Ticker-based game loop
- ▸MovieClip for frame animations
- ▸Support for Spine and DragonBones
- ▸GPU-accelerated transforms, filters, and effects
Origin & Creator
Originally created by Goodboy Digital (Matt Karl & co.) around 2013 as a high-performance WebGL 2D renderer.
Industrial Note
PixiJS Animation is widely used in casino slot games, educational games, marketing microsites, interactive billboards, and real-time dashboards where smooth WebGL animation is essential.