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Pico-8 Lua Simple Timer - Pico8-lua Typing CST Test

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Pico-8 Lua Simple Timer — Pico8-lua Code

Counts seconds and displays the elapsed time.

time = 0

function updateUI()
	cls()
	print("Time: "..time.." sec", 10, 10, 7)
end

function tick()
	time = time + 1
	updateUI()
end

-- Simulate actions
updateUI()
tick()
tick()
tick()

Pico8-lua Language Guide

PICO-8 Lua is a fantasy console and sandboxed Lua environment designed for creating small, retro-style games. It combines a virtual hardware environment with Lua scripting, graphics, sound, and cartridge management for game development and rapid prototyping.

Primary Use Cases

  • ▸Retro-style 2D games
  • ▸Game jam prototypes
  • ▸Interactive demos
  • ▸Educational programming projects
  • ▸Creative coding and art experiments

Notable Features

  • ▸Integrated Lua scripting environment
  • ▸Built-in sprite editor, map editor, and sound/music editor
  • ▸Fixed memory and code size limits for creativity
  • ▸Immediate export to web, standalone, or cartridge files
  • ▸Sandboxed environment for safe and deterministic execution

Origin & Creator

Created by Lexaloffle Games, PICO-8 was designed as a fantasy console to emulate 8-bit hardware limitations, encourage creativity, and make game development accessible.

Industrial Note

PICO-8 Lua is specialized for small, constrained games and educational projects; it emphasizes creativity, simplicity, and retro aesthetics rather than commercial-scale game production.

Quick Explain

  • ▸PICO-8 Lua allows developers to write games and interactive demos using a simplified Lua dialect within a constrained virtual console.
  • ▸It provides built-in APIs for graphics, sprites, sound, input, and persistent memory, simulating an 8-bit console environment.
  • ▸Commonly used for game jams, retro-style games, educational projects, and creative experiments.

Core Features

  • ▸Graphics API: sprites, rectangles, lines, text, and colors
  • ▸Sound and music synthesis tools
  • ▸Input handling for keyboard and gamepad
  • ▸Persistent memory via `cartdata`
  • ▸Constrained 128×128 resolution, 16-color palette

Learning Path

  • ▸Learn basic Lua syntax
  • ▸Practice drawing sprites and handling input
  • ▸Experiment with sound and music
  • ▸Build simple games and prototypes
  • ▸Participate in jams and share cartridges

Practical Examples

  • ▸Moving a player sprite with arrow keys
  • ▸Animating sprite frames
  • ▸Playing a sound effect on collision
  • ▸Creating a scrolling map
  • ▸Building a simple enemy AI

Comparisons

  • ▸Simpler than full Lua + game engines
  • ▸Sandboxed like TIC-80 but with smaller footprint
  • ▸Retro aesthetic vs modern engines like Unity
  • ▸Limited but all-in-one development console
  • ▸Ideal for game jams and small creative projects

Strengths

  • ▸Encourages creativity with tight limitations
  • ▸All-in-one development environment
  • ▸Lightweight and easy to learn for beginners
  • ▸Immediate feedback and iterative development
  • ▸Strong community with shared cartridges and tutorials

Limitations

  • ▸Limited memory, code, and screen resolution
  • ▸Not suitable for complex or commercial-scale games
  • ▸Sandboxed environment restricts external libraries
  • ▸No native 3D support
  • ▸Exporting beyond fantasy console may require additional adaptation

When NOT to Use

  • ▸Large-scale commercial games
  • ▸3D games or physics simulations
  • ▸Applications requiring network multiplayer
  • ▸High-resolution graphics or detailed audio
  • ▸Non-game desktop or web applications

Cheat Sheet

  • ▸_init() - initialize variables
  • ▸_update() - game logic per frame
  • ▸_draw() - render graphics per frame
  • ▸spr(n, x, y) - draw sprite n at (x, y)
  • ▸btnp(i) - detect button press, btn(i) - detect button hold

FAQ

  • ▸Is PICO-8 Lua standard Lua?
  • ▸It is a subset of Lua with built-in fantasy console APIs.
  • ▸Can I use PICO-8 for commercial games?
  • ▸Yes, but with the console’s resolution and size limitations.
  • ▸Which platforms support PICO-8?
  • ▸Windows, Mac, Linux, and web via HTML5 export.
  • ▸Is PICO-8 suitable for learning Lua?
  • ▸Yes, it’s beginner-friendly with immediate feedback.
  • ▸Can I play multiplayer games in PICO-8?
  • ▸Limited networking is possible but not native; mostly single-player.

30-Day Skill Plan

  • ▸Week 1: Lua basics and `_init()/_update()/_draw()` loop
  • ▸Week 2: Sprite animation and input handling
  • ▸Week 3: Simple game mechanics (collision, scoring)
  • ▸Week 4: Sound effects and background music
  • ▸Week 5: Complete small game and share community cartridge

Final Summary

  • ▸PICO-8 Lua is a fantasy console for retro-style game development.
  • ▸It provides a sandboxed Lua environment with graphics, sound, and input APIs.
  • ▸Ideal for game jams, creative coding, and educational projects.
  • ▸Constrained environment encourages efficient and creative programming.
  • ▸Strong community and simple workflow make it beginner-friendly.

Project Structure

  • ▸code/ - Lua scripts
  • ▸sprites/ - sprite sheets and tiles
  • ▸map/ - tile map for game levels
  • ▸sfx/ - sound effects
  • ▸music/ - background music tracks

Monetization

  • ▸Selling games as cartridges or HTML5 exports
  • ▸Game jam prizes
  • ▸Educational tutorials and courses
  • ▸Artistic interactive experiences
  • ▸Community exposure leading to freelance work

Productivity Tips

  • ▸Use built-in editors efficiently
  • ▸Organize code into reusable functions
  • ▸Test often within the simulator
  • ▸Leverage community tools for asset creation
  • ▸Document and comment code for clarity

Basic Concepts

  • ▸Lua syntax and data types (numbers, strings, tables)
  • ▸Drawing graphics with `spr`, `rect`, `line`, `print`
  • ▸Playing sounds and music via `sfx` and `music`
  • ▸Game loops using `_update()` and `_draw()` functions
  • ▸Handling input with `btn()` and `btnp()`

Official Docs

  • ▸PICO-8 Manual and Lua API
  • ▸Lexaloffle PICO-8 Wiki
  • ▸PICO-8 Cartridge Documentation

More Pico8-lua Typing Exercises

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