3D Camera Orbit - Panda3d Typing CST Test
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3D Camera Orbit — Panda3d Code
Right drag the mouse to orbit around a model.
from direct.showbase.ShowBase import ShowBase
class CameraOrbit(ShowBase):
def __init__(self):
ShowBase.__init__(self)
self.model = self.loader.loadModel('models/box')
self.model.reparentTo(self.render)
self.model.setPos(0, 10, 0)
self.orbit = 0
self.taskMgr.add(self.rotateCam, 'orbit')
def rotateCam(self, task):
self.orbit += 0.5
self.camera.setPos(20, 20, 10)
self.camera.lookAt(self.model)
return task.cont
app = CameraOrbit()
app.run()Panda3d Language Guide
Panda3D is an open-source, cross-platform game engine primarily for Python and C++ that supports 3D rendering, physics, audio, input, networking, and VR/AR applications. It is designed for both educational and commercial projects, with a focus on rapid prototyping and full-featured 3D game development.
Primary Use Cases
- ▸3D games (desktop and mobile)
- ▸Educational simulations and VR apps
- ▸Visualization tools and interactive media
- ▸Prototyping 3D environments
- ▸Research and AI simulation
Notable Features
- ▸Full Python integration for rapid development
- ▸Scene graph-based 3D engine
- ▸Shader and lighting support
- ▸Physics integration (Bullet, ODE)
- ▸Cross-platform deployment (Windows, macOS, Linux)
Origin & Creator
Panda3D was originally developed by Disney’s VR studio for their massively multiplayer online game projects and released publicly in 2002. It is maintained by the community and Carnegie Mellon University’s Entertainment Technology Center.
Industrial Note
Panda3D is favored in academia, research, and educational projects, as well as indie 3D game development and simulations that require Python-first rapid prototyping and extensive customization.