Enemy Follow Example - Monogame Typing CST Test
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Enemy Follow Example — Monogame Code
Enemy moves towards player position each frame.
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
public class EnemyFollow : Game
{
private GraphicsDeviceManager _graphics;
private Vector2 _enemyPos = new Vector2(50,50);
private Vector2 _playerPos = new Vector2(200,200);
private float _speed = 2f;
public EnemyFollow() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = true; }
protected override void Update(GameTime gameTime)
{
Vector2 dir = _playerPos - _enemyPos;
dir.Normalize();
_enemyPos += dir * _speed;
base.Update(gameTime);
}
}Monogame Language Guide
MonoGame is an open-source, cross-platform game development framework written in C# and based on Microsoft’s XNA framework. It enables developers to build 2D and 3D games for multiple platforms using a single codebase.
Primary Use Cases
- ▸2D and 3D games
- ▸Cross-platform indie games
- ▸PC, mobile, and console games
- ▸Educational game development
- ▸Prototyping and experimental game projects
Notable Features
- ▸C# and .NET development
- ▸2D and 3D rendering support
- ▸Cross-platform deployment
- ▸Low-level graphics API access (DirectX, OpenGL, Metal)
- ▸Audio, input, networking, and shader support
Origin & Creator
MonoGame was created as an open-source implementation of Microsoft XNA in 2009 by Xamarin contributors, continuing XNA’s legacy for cross-platform development.
Industrial Note
MonoGame is popular for developers who want XNA-style development in C# with multi-platform deployment, including Windows, Mac, Linux, iOS, Android, consoles, and web via WebAssembly.