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Orbit Camera Example - Jmonkeyengine Typing CST Test

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Orbit Camera Example — Jmonkeyengine Code

Camera orbits around a central object.

import com.jme3.app.SimpleApplication;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Sphere;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;

public class OrbitCameraApp extends SimpleApplication {
	private float angle = 0;

	public static void main(String[] args) {
		new OrbitCameraApp().start();
	}

	@Override
	public void simpleInitApp() {
		Sphere s = new Sphere(16,16,1);
		Geometry sphere = new Geometry("Sphere", s);
		Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
		mat.setColor("Color", ColorRGBA.White);
		sphere.setMaterial(mat);
		rootNode.attachChild(sphere);
	}

	@Override
	public void simpleUpdate(float tpf) {
		angle += tpf;
		cam.setLocation(new Vector3f(10 * (float)Math.cos(angle), 5, 10 * (float)Math.sin(angle)));
		cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
	}
}

Jmonkeyengine Language Guide

jMonkeyEngine (jME) is an open-source, cross-platform 3D game engine written in Java. It allows developers to create 3D games and interactive applications with full control over rendering, physics, and scene management.

Primary Use Cases

  • ▸3D PC games
  • ▸Android 3D games
  • ▸Educational simulations
  • ▸Virtual reality prototypes
  • ▸Interactive 3D visualizations

Notable Features

  • ▸Java-based development
  • ▸Cross-platform deployment (desktop, Android, Web via WebGL)
  • ▸Scene graph architecture
  • ▸Bullet Physics integration
  • ▸Shader support (GLSL/HLSL via OpenGL)

Origin & Creator

jMonkeyEngine was created in 2003 by Mark Powell and a group of open-source contributors to provide a Java-based 3D game engine for hobbyists and developers.

Industrial Note

jME is popular among Java developers seeking a full-featured 3D engine with a scene graph system, built-in physics, and a flexible rendering pipeline, particularly for desktop and Android targets.

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