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Simple Enemy AI - Godot Typing CST Test

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Simple Enemy AI — Godot Code

Demonstrates a simple enemy that follows the player using position tracking.

# Enemy.gd
extends CharacterBody2D

@export var speed = 100
var player

func _ready():
	player = get_parent().get_node("Player")

func _physics_process(delta):
	if player:
		var dir = (player.position - position).normalized()
		velocity = dir * speed
		move_and_slide()

Godot Language Guide

Godot Engine is a free, open-source, cross-platform game engine that allows developers to build 2D, 3D, and hybrid games using an intuitive scene system, GDScript, C#, or visual scripting.

Primary Use Cases

  • ▸2D platformers and adventure games
  • ▸3D indie games and prototypes
  • ▸Mobile and casual games
  • ▸Game jams and rapid prototyping
  • ▸Web games exported to HTML5

Notable Features

  • ▸Node/scene architecture
  • ▸GDScript - Python-like language optimized for games
  • ▸C# support via Mono
  • ▸2D and 3D physics engines
  • ▸Cross-platform deployment

Origin & Creator

Godot was originally created by Juan Linietsky and Ariel Manzur, and later open-sourced under the MIT License to empower global developers.

Industrial Note

Godot excels for indie game studios, prototyping, 2D art-heavy games, and teams that want full control with open source tools and no licensing fees-even at massive scale.

More Godot Typing Exercises

Godot Simple 2D Todo Game PrototypeGodot Basic Player MovementGodot Object SpawnerGodot Collectible CoinsGodot Simple TimerGodot Simple Door InteractionGodot Simple ProjectileGodot Simple HUD UIGodot Scene Switcher

Practice Other Languages

CReactPythonC++RustTypeScriptKotlinPHPJavaC#RubyMqlCqlN1qlCypher