Simple Enemy AI - Godot Typing CST Test
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Simple Enemy AI — Godot Code
Demonstrates a simple enemy that follows the player using position tracking.
# Enemy.gd
extends CharacterBody2D
@export var speed = 100
var player
func _ready():
player = get_parent().get_node("Player")
func _physics_process(delta):
if player:
var dir = (player.position - position).normalized()
velocity = dir * speed
move_and_slide()Godot Language Guide
Godot Engine is a free, open-source, cross-platform game engine that allows developers to build 2D, 3D, and hybrid games using an intuitive scene system, GDScript, C#, or visual scripting.
Primary Use Cases
- ▸2D platformers and adventure games
- ▸3D indie games and prototypes
- ▸Mobile and casual games
- ▸Game jams and rapid prototyping
- ▸Web games exported to HTML5
Notable Features
- ▸Node/scene architecture
- ▸GDScript - Python-like language optimized for games
- ▸C# support via Mono
- ▸2D and 3D physics engines
- ▸Cross-platform deployment
Origin & Creator
Godot was originally created by Juan Linietsky and Ariel Manzur, and later open-sourced under the MIT License to empower global developers.
Industrial Note
Godot excels for indie game studios, prototyping, 2D art-heavy games, and teams that want full control with open source tools and no licensing fees-even at massive scale.