Entity Destroy on Collision - Cryengine Typing CST Test
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Entity Destroy on Collision — Cryengine Code
Destroys the entity when it collides.
#include <CryEntitySystem/IEntityComponent.h>
#include <CrySystem/ISystem.h>
class CCollisionDestroyEntity final : public IEntityComponent
{
public:
virtual void Initialize() override {
CryLogAlways("CCollisionDestroyEntity initialized!");
}
virtual void ProcessEvent(const SEntityEvent& event) override {
if (event.event == EEntityEvent::Collision) {
GetEntity()->Remove();
CryLogAlways("Entity destroyed on collision.");
}
}
virtual Cry::Entity::EventFlags GetEventMask() const override {
return EEntityEvent::Collision;
}
};Cryengine Language Guide
CryEngine is a high-end, cross-platform 3D game engine developed by Crytek, designed for AAA-quality games, simulations, and VR/AR applications. It features advanced rendering, physics, AI, audio, networking, and a full toolchain for game development.
Primary Use Cases
- ▸AAA 3D games on PC and consoles
- ▸VR/AR immersive experiences
- ▸Architectural and engineering visualization
- ▸Simulations and training applications
- ▸High-fidelity real-time rendering
Notable Features
- ▸High-end PBR rendering and global illumination
- ▸Visual scripting via Schematyc
- ▸Integrated Sandbox Editor for world building
- ▸CryPhysics and character animation system
- ▸Cross-platform deployment (Windows, PlayStation, Xbox)
Origin & Creator
CryEngine was developed by Crytek in 2000 for their debut title Far Cry. Over the years, it evolved through multiple versions and was released as a royalty-free engine with full source code access.
Industrial Note
CryEngine dominates in photorealistic AAA game development, VR/AR experiences, military/flight simulations, and high-end interactive visualization requiring cutting-edge rendering and physics.
Quick Explain
- ▸CryEngine provides a complete ecosystem including a visual editor, sandbox tools, and scripting with C++ and Lua for full control over game logic.
- ▸It includes a physically-based rendering (PBR) pipeline, real-time global illumination, advanced AI and animation systems, physics, audio, and networking.
- ▸CryEngine is used in AAA games, VR simulations, architectural visualization, and research projects requiring photorealistic 3D graphics.
Core Features
- ▸Entity-component system
- ▸Real-time 3D rendering
- ▸Advanced AI and navigation
- ▸Audio middleware integration
- ▸Networking and multiplayer support
Learning Path
- ▸Learn C++ basics
- ▸Understand CryEngine entities/components
- ▸Practice Sandbox Editor
- ▸Add Flow Graph or Lua scripts
- ▸Deploy AAA-quality levels
Practical Examples
- ▸AAA shooter like Far Cry
- ▸VR architectural walkthrough
- ▸Flight simulator
- ▸Physics-based sandbox game
- ▸Real-time photorealistic demo
Comparisons
- ▸CryEngine vs Unreal: CryEngine smaller AAA footprint vs Unreal ecosystem
- ▸CryEngine vs Unity: CryEngine high-fidelity graphics vs Unity cross-platform ease
- ▸CryEngine vs Godot: CryEngine AAA focus vs Godot indie-friendly
- ▸CryEngine vs Frostbite: CryEngine open source vs proprietary AAA tech
- ▸CryEngine vs Panda3D: CryEngine commercial AAA vs Panda3D Python prototyping
Strengths
- ▸AAA-level graphics and photorealism
- ▸Full source code access
- ▸Comprehensive world-building tools
- ▸Advanced physics and AI systems
- ▸Strong VR/AR support
Limitations
- ▸Steep learning curve for beginners
- ▸Heavier system requirements
- ▸Smaller user community compared to Unity/Unreal
- ▸Complex C++ integration needed for custom systems
- ▸Limited mobile support compared to other engines
When NOT to Use
- ▸Mobile-first projects
- ▸Small indie games with limited resources
- ▸Rapid prototyping without C++ experience
- ▸Lightweight 2D games
- ▸Projects requiring large marketplace asset ecosystem
Cheat Sheet
- ▸Entity = game object
- ▸Component = behavior module
- ▸Flow Graph = visual scripting
- ▸Level = scene container
- ▸Sandbox = main editor
FAQ
- ▸Is CryEngine free?
- ▸Yes - royalty-free with optional revenue share.
- ▸Does it support consoles?
- ▸Yes - PS and Xbox supported.
- ▸Can it handle VR?
- ▸Yes - Oculus, OpenVR integration.
- ▸Is it beginner-friendly?
- ▸Steep learning curve for newcomers.
- ▸Does it offer full source code?
- ▸Yes - full C++ source code access.
30-Day Skill Plan
- ▸Week 1: Sandbox Editor basics
- ▸Week 2: Entity-component system
- ▸Week 3: Materials, lighting, shaders
- ▸Week 4: AI and physics integration
- ▸Week 5: Multiplayer and VR
Final Summary
- ▸CryEngine is a AAA-grade 3D engine for games, VR/AR, and visualization.
- ▸Features high-fidelity graphics, Sandbox Editor, PBR, physics, AI, and networking.
- ▸Open-source access allows full customization and control.
- ▸Ideal for photorealistic, immersive, and complex 3D projects.
- ▸Best suited for experienced developers targeting AAA-quality outcomes.
Project Structure
- ▸GameSDK/ - engine assets and samples
- ▸Projects/ - user projects
- ▸Scripts/ - Lua/C++ logic
- ▸Levels/ - scene files
- ▸Config/ - engine/project settings
Monetization
- ▸Commercial AAA games
- ▸VR/AR experiences
- ▸Simulation/training software
- ▸Licensing for architectural visualization
- ▸Optional royalty model
Productivity Tips
- ▸Use Sandbox templates
- ▸Leverage Flow Graph/Schematyc
- ▸Optimize assets before import
- ▸Profile early and often
- ▸Organize entity/component libraries
Basic Concepts
- ▸Entity: core object in game world
- ▸Component: reusable behavior module
- ▸Flow Graph/Schematyc: visual logic scripting
- ▸Level: 3D scene container
- ▸Material: shader/texture definition