Learn MONOGAME with Real Code Examples
Updated Nov 24, 2025
Installation Setup
Install Visual Studio with .NET support
Install MonoGame SDK for your OS
Create a new MonoGame project
Configure target platforms (Windows, iOS, Android, consoles)
Test example project to verify setup
Environment Setup
Install Visual Studio / Rider with .NET
Install MonoGame SDK
Create and configure project
Set up platform-specific SDKs
Run example games
Config Files
Game1.cs
Program.cs
Content.mgcb
Assets/
Libs/
Cli Commands
mgcb-editor - manage Content Pipeline
dotnet build - compile project
dotnet run - run game
dotnet publish - deploy to platform
nuget restore - manage dependencies
Internationalization
String tables for multiple languages
UTF-8/Unicode support
Dynamic in-game text switching
Localized assets optional
Custom font rendering support
Accessibility
Keyboard and mouse input
Touch input for mobile
Gamepad/controller support
Customizable control mappings
High-contrast rendering optional
Ui Styling
2D textures and sprite fonts
Custom GUI systems (no built-in GUI)
Layered rendering
Dynamic in-game HUD elements
Third-party GUI libraries optional
State Management
Game-level variables
Component-level state
Scene/screen management via custom system
Persistent data via files or database
Global static classes for shared state
Data Management
Textures and sprites
Audio assets
3D models
Shader files
Saved game data