Learn GAMEMAKERSTUDIO with Real Code Examples
Updated Nov 24, 2025
Performance Notes
Limit object count per room
Optimize sprite sizes
Use surfaces and layers wisely
Profile step events for bottlenecks
Avoid excessive draw calls
Security Notes
Validate user input
Secure networking scripts
Avoid storing sensitive info in plain text
Use HTTPS for online assets
Protect API keys for services
Monitoring Analytics
FPS counter
Step and collision profiling
Debug draw overlays
Logging events via GML
Basic player analytics integration
Code Quality
Organize scripts per feature
Comment DnD logic or GML
Keep room/object hierarchy clean
Reuse scripts/functions
Profile performance regularly