Learn Gamemakerstudio - 10 Code Examples & CST Typing Practice Test
GameMaker Studio (GMS) is a cross-platform 2D and limited 3D game engine developed by YoYo Games, aimed at rapid development of games with a low barrier to entry. It features a visual drag-and-drop interface, scripting via GameMaker Language (GML), and extensive platform export options.
View all 10 Gamemakerstudio code examples →
Learn GAMEMAKERSTUDIO with Real Code Examples
Updated Nov 24, 2025
Code Sample Descriptions
GameMaker Studio GML Example - Simple Player Movement
// Create Event
speed = 4;
// Step Event
if (keyboard_check(vk_left)) { x -= speed; }
if (keyboard_check(vk_right)) { x += speed; }
if (keyboard_check(vk_up)) { y -= speed; }
if (keyboard_check(vk_down)) { y += speed; }
A simple GameMaker Language (GML) script for player movement using arrow keys.
GameMaker Studio GML Example - Player Jump
// Create Event
ground = y;
jump_speed = -10;
gravity = 0.5;
vspeed = 0;
// Step Event
if (keyboard_check_pressed(vk_space) && y == ground) { vspeed = jump_speed; }
vspeed += gravity;
y += vspeed;
if (y > ground) { y = ground; vspeed = 0; }
A simple jump mechanic using the keyboard and gravity.
GameMaker Studio GML Example - Simple Enemy Follow
// Step Event
var target_x = obj_player.x;
var target_y = obj_player.y;
var speed = 2;
if (x < target_x) { x += speed; }
if (x > target_x) { x -= speed; }
if (y < target_y) { y += speed; }
if (y > target_y) { y -= speed; }
An enemy that follows the player.
GameMaker Studio GML Example - Simple Shooting
// Step Event
if (keyboard_check_pressed(vk_space)) {
instance_create_layer(x, y, "Instances", obj_bullet);
}
Player shoots a bullet with spacebar.
GameMaker Studio GML Example - Collision Detection
// Step Event
if (place_meeting(x + hspeed, y, obj_wall)) { hspeed = 0; }
if (place_meeting(x, y + vspeed, obj_wall)) { vspeed = 0; }
Detect collision with a wall object.
GameMaker Studio GML Example - Score Counter
// Create Event
score = 0;
// Step Event
if (place_meeting(x, y, obj_coin)) {
score += 1;
instance_destroy(obj_coin);
}
Simple score counter that increases when touching an object.
GameMaker Studio GML Example - Simple Gravity
// Create Event
grav = 0.5;
vspeed = 0;
// Step Event
vspeed += grav;
y += vspeed;
Applies gravity to an object each step.
GameMaker Studio GML Example - Platform Collision
// Step Event
vspeed += grav;
y += vspeed;
if (place_meeting(x, y, obj_platform)) {
while (!place_meeting(x, y + sign(vspeed), obj_platform)) {
y += sign(vspeed);
}
vspeed = 0;
}
Stops falling object when it hits a platform.
GameMaker Studio GML Example - Simple Enemy Patrol
// Create Event
direction = 1;
speed = 2;
// Step Event
x += speed * direction;
if (x > 500 || x < 100) { direction *= -1; }
Enemy moves back and forth between two points.
GameMaker Studio GML Example - Simple Animation
// Create Event
image_speed = 0.2;
// Step Event
image_index += image_speed;
if (image_index >= sprite_get_number(sprite_index)) { image_index = 0; }
Changes sprite index to animate.
Frequently Asked Questions about Gamemakerstudio
What is Gamemakerstudio?
GameMaker Studio (GMS) is a cross-platform 2D and limited 3D game engine developed by YoYo Games, aimed at rapid development of games with a low barrier to entry. It features a visual drag-and-drop interface, scripting via GameMaker Language (GML), and extensive platform export options.
What are the primary use cases for Gamemakerstudio?
2D indie games for PC, mobile, and consoles. Rapid prototypes and game jams. Educational games and interactive media. Casual and arcade games. Platformers, RPGs, shooters, and puzzle games
What are the strengths of Gamemakerstudio?
Low learning curve for beginners. Rapid 2D game development. Cross-platform export. Active indie game community. Extensive built-in asset and template support
What are the limitations of Gamemakerstudio?
Limited 3D support. Not ideal for AAA-level games. Performance issues on extremely complex projects. Less flexible than full C++ engines. Smaller asset marketplace compared to Unity
How can I practice Gamemakerstudio typing speed?
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