Learn GAMEMAKERSTUDIO with Real Code Examples
Updated Nov 24, 2025
Practical Examples
2D platformer
Top-down shooter
Puzzle game
Mobile endless runner
Casual multiplayer arcade game
Troubleshooting
Fix sprite/asset path issues
Resolve collision detection bugs
Debug GML script errors
Optimize room/object performance
Check export SDK configurations
Testing Guide
Test on multiple platforms
Check collision and physics behavior
Profile performance per room
Test audio and particle effects
Validate networking and multiplayer
Deployment Options
Windows executable
macOS app bundle
Android APK
iOS app
HTML5 web game
Tools Ecosystem
GameMaker IDE
Sprite Editor
Tilemap Editor
Particle Editor
Debugger and profiler
Integrations
Firebase for analytics
Steamworks SDK
Ad networks (Unity Ads, AdMob)
Discord SDK
Third-party multiplayer frameworks
Productivity Tips
Use drag-and-drop for rapid prototyping
Modularize scripts for reuse
Profile step events for bottlenecks
Keep room/object layers organized
Leverage marketplace assets
Challenges
Create a 2D platformer
Add collectibles and score system
Implement simple AI/enemies
Create multiple levels/rooms
Export mobile and desktop builds