Learn GAMEMAKERSTUDIO with Real Code Examples
Updated Nov 24, 2025
Explain
GMS allows developers to create games quickly using either drag-and-drop (DnD) actions or GML scripts.
It supports 2D rendering, physics, animation, audio, input handling, networking, and basic 3D functionality.
GameMaker Studio is used by indie developers, hobbyists, and commercial studios for PC, mobile, console, and web games.
Core Features
Room-based scene management
Object-oriented entity system
Collision detection and physics
Audio engine and particle system
Networking and multiplayer support
Basic Concepts Overview
Room: a game level or scene
Object: an entity with events and behaviors
Sprite: 2D visual representation
Event: triggers (collision, step, draw, etc.)
GML: GameMaker scripting language
Project Structure
Sprites/ - 2D visual assets
Objects/ - game entities
Rooms/ - game levels
Scripts/ - GML code
Sounds/ - audio assets
Building Workflow
Create a new project
Design rooms and levels
Add objects with events
Assign sprites and animations
Write scripts for complex behaviors
Test and export to target platform
Difficulty Use Cases
Beginner: basic 2D platformer
Intermediate: physics-based puzzle game
Advanced: multiplayer arcade game
Expert: optimized cross-platform title
Enterprise: educational or casual game series
Comparisons
GMS vs Unity: GMS 2D-focused vs Unity cross-platform 2D/3D
GMS vs Godot: GMS commercial IDE vs Godot open-source
GMS vs Construct: GMS GML scripting vs Construct visual scripting
GMS vs RPG Maker: GMS general-purpose 2D vs RPG Maker RPG-focused
GMS vs Panda3D: GMS drag-and-drop 2D vs Panda3D Python 3D
Versioning Timeline
1999 – Original Game Maker (Mark Overmars)
2007 – GameMaker 8
2011 – GameMaker Studio v1
2017 – GameMaker Studio 2
2025 – GameMaker Studio 2 updates with enhanced export features
Glossary
GML: GameMaker Language
Room: a game scene/level
Object: entity with events
Instance: runtime object in room
Tilemap: grid-based level layout