Learn GAMEMAKERSTUDIO with Real Code Examples

Updated Nov 24, 2025

Explain

GMS allows developers to create games quickly using either drag-and-drop (DnD) actions or GML scripts.

It supports 2D rendering, physics, animation, audio, input handling, networking, and basic 3D functionality.

GameMaker Studio is used by indie developers, hobbyists, and commercial studios for PC, mobile, console, and web games.

Core Features

Room-based scene management

Object-oriented entity system

Collision detection and physics

Audio engine and particle system

Networking and multiplayer support

Basic Concepts Overview

Room: a game level or scene

Object: an entity with events and behaviors

Sprite: 2D visual representation

Event: triggers (collision, step, draw, etc.)

GML: GameMaker scripting language

Project Structure

Sprites/ - 2D visual assets

Objects/ - game entities

Rooms/ - game levels

Scripts/ - GML code

Sounds/ - audio assets

Building Workflow

Create a new project

Design rooms and levels

Add objects with events

Assign sprites and animations

Write scripts for complex behaviors

Test and export to target platform

Difficulty Use Cases

Beginner: basic 2D platformer

Intermediate: physics-based puzzle game

Advanced: multiplayer arcade game

Expert: optimized cross-platform title

Enterprise: educational or casual game series

Comparisons

GMS vs Unity: GMS 2D-focused vs Unity cross-platform 2D/3D

GMS vs Godot: GMS commercial IDE vs Godot open-source

GMS vs Construct: GMS GML scripting vs Construct visual scripting

GMS vs RPG Maker: GMS general-purpose 2D vs RPG Maker RPG-focused

GMS vs Panda3D: GMS drag-and-drop 2D vs Panda3D Python 3D

Versioning Timeline

1999 – Original Game Maker (Mark Overmars)

2007 – GameMaker 8

2011 – GameMaker Studio v1

2017 – GameMaker Studio 2

2025 – GameMaker Studio 2 updates with enhanced export features

Glossary

GML: GameMaker Language

Room: a game scene/level

Object: entity with events

Instance: runtime object in room

Tilemap: grid-based level layout