Learn BLITZMAX with Real Code Examples
Updated Nov 20, 2025
Installation Setup
Download BlitzMax compiler for your OS
Install and set environment variables
Test installation with sample programs
Set up graphics/sound libraries as needed
Configure IDE or text editor for BlitzMax
Environment Setup
Download and install BlitzMax
Set PATH environment variable for bmk
Install libraries for graphics/sound if needed
Test sample scripts
Configure IDE or text editor for BlitzMax
Config Files
BlitzMax.ini - compiler/runtime settings
src/ - source code
assets/ - images, sounds, music
lib/ - external libraries
docs/ - project documentation
Cli Commands
bmk make - compile BlitzMax project
bmk run - execute compiled application
bmk clean - remove compiled files
Use MyModule - include module
bmk target=linux/windows/mac - set compilation target
Internationalization
Supports UTF-8 text rendering
Cross-platform file handling
No built-in localization system, relies on developer
Community resources in multiple languages
Compatible with international asset formats
Accessibility
Cross-platform support for Windows, macOS, Linux
Community tutorials and documentation available
Lightweight and easy to set up
Friendly syntax for beginners
Works for small and medium-sized projects
Ui Styling
2D graphics for interface
OpenGL for 3D rendering
Sprites and textures for game elements
Fonts and text rendering built-in
Custom GUI via graphics drawing routines
State Management
Variables store program state
Game loop updates and renders frames
Modules manage reusable logic
Assets loaded into memory for runtime use
Input events change game state
Data Management
Arrays, lists, and variables
Modules encapsulate reusable code
Assets for graphics/sound stored in folders
Optional files for saving/loading game progress
Memory managed manually within runtime