Learn BLITZMAX with Real Code Examples
Updated Nov 20, 2025
Learning Path
Learn basic BlitzMax syntax
Practice graphics and input handling
Implement simple 2D games
Explore multimedia and OpenGL integration
Develop cross-platform prototypes
Skill Improvement Plan
Week 1: Basic syntax, variables, functions
Week 2: 2D graphics and input
Week 3: Sound and music integration
Week 4: OpenGL 3D graphics
Week 5: Complete a small game project
Interview Questions
What is BlitzMax and its primary use?
How does BlitzMax handle graphics and input?
Explain BlitzMax’s cross-platform capabilities
What are BlitzMax modules and how are they used?
How does BlitzMax compare to modern game engines?
Cheat Sheet
Local x:Int = 10 - variable declaration
Function MyFunc:Int() - function declaration
Graphics 2DSetup() - initialize 2D graphics
While Not KeyHit() - game loop
Use MyModule - include module
Books
BlitzMax Game Programming
Mastering BlitzMax
BlitzMax by Example
3D Graphics with BlitzMax
BlitzMax Programming for Beginners
Tutorials
Getting Started with BlitzMax
2D Game Development
3D OpenGL Graphics
Sound and Music Integration
Cross-Platform Deployment
Official Docs
BlitzMax Official Documentation
BlitzMax Community Wiki
Mark Sibly’s BlitzMax Resources
Community Links
BlitzMax forums
GitHub BlitzMax repositories
Indie game development communities
Archived tutorials and wikis
BlitzMax Discord and IRC channels
Community Support
BlitzMax forums
Community libraries on GitHub
Legacy tutorials and guides
Indie game development forums
Archived documentation websites