Learn BLITZMAX with Real Code Examples
Updated Nov 20, 2025
Practical Examples
2D platformer game
Top-down shooter
Interactive multimedia demo
3D OpenGL graphics prototype
Educational game for teaching programming
Troubleshooting
Check library and module paths
Ensure media assets are correctly loaded
Debug graphics or OpenGL initialization
Verify sound device configuration
Test cross-platform compatibility
Testing Guide
Test across supported platforms
Validate graphics and sound output
Check input response
Profile performance in game loop
Debug module and library integrations
Deployment Options
Windows executables
Linux binaries
macOS applications
Self-contained game packages
Distribute assets with compiled program
Tools Ecosystem
BlitzMax compiler
MiniBASIC-style IDE
External OpenGL libraries
Community libraries and extensions
Debugging via IDE or console output
Integrations
OpenGL for 3D graphics
Sound libraries (BASS, OpenAL)
DLLs/shared libraries for extended functionality
File I/O for saving/loading game state
Networking libraries for multiplayer or online features
Productivity Tips
Use modules for reusability
Test cross-platform early
Profile game loop and graphics
Manage assets efficiently
Keep code simple and readable
Challenges
Create a 2D platformer game
Build a top-down shooter
Integrate sound effects and music
Develop a small OpenGL 3D demo
Cross-platform testing and deployment