Learn BLITZMAX with Real Code Examples
Updated Nov 20, 2025
Architecture
Procedural language with optional OOP features
Built-in support for multimedia and game loops
Modules organize code and reuse functionality
Extensible via external libraries
Cross-platform compilation via BlitzMax compiler
Rendering Model
Graphics handled via built-in 2D/3D APIs
Sound and music played via integrated libraries
Game loop executes input, update, render cycle
Modules encapsulate reusable logic
Optional OpenGL for hardware-accelerated rendering
Architectural Patterns
Procedural code for game logic
Game loop-driven execution
Modules for code reuse
Event-driven input handling
Optional OOP for object management
Real World Architectures
2D indie games
3D OpenGL prototypes
Educational game projects
Interactive multimedia demos
Cross-platform hobbyist games
Design Principles
Simple syntax for rapid development
Cross-platform capability
Built-in multimedia support
Procedural-first with optional OOP
Focus on game and interactive application development
Scalability Guide
Optimize game loops for performance
Use OpenGL for heavy 3D scenes
Modularize code for maintainability
Manage assets efficiently
Profile memory and CPU usage
Migration Guide
Port legacy BASIC or BlitzMax projects
Update to latest BlitzMax compiler
Refactor graphics/audio initialization for modern OS
Use modules for code organization
Test cross-platform compilation