GameMaker Studio GML Example - Simple Gravity - Gamemakerstudio Typing CST Test
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GameMaker Studio GML Example - Simple Gravity — Gamemakerstudio Code
Applies gravity to an object each step.
// Create Event
grav = 0.5;
vspeed = 0;
// Step Event
vspeed += grav;
y += vspeed;Gamemakerstudio Language Guide
GameMaker Studio (GMS) is a cross-platform 2D and limited 3D game engine developed by YoYo Games, aimed at rapid development of games with a low barrier to entry. It features a visual drag-and-drop interface, scripting via GameMaker Language (GML), and extensive platform export options.
Primary Use Cases
- ▸2D indie games for PC, mobile, and consoles
- ▸Rapid prototypes and game jams
- ▸Educational games and interactive media
- ▸Casual and arcade games
- ▸Platformers, RPGs, shooters, and puzzle games
Notable Features
- ▸Drag-and-drop visual programming interface
- ▸GameMaker Language (GML) scripting
- ▸Built-in physics engine
- ▸Cross-platform export (Windows, macOS, Android, iOS, HTML5, consoles)
- ▸Sprite, animation, and tilemap tools
Origin & Creator
Originally created by Mark Overmars in 1999 as Animo, later renamed Game Maker, it evolved into GameMaker Studio under YoYo Games in 2011 with modern features and cross-platform support.
Industrial Note
GameMaker Studio is popular in the indie game industry, especially for 2D games, prototypes, mobile apps, and rapid development projects with limited team sizes.
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