Lua Example - Simple Counter - Love2d Typing CST Test
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Lua Example - Simple Counter — Love2d Code
A simple Love2D Lua script that increments and decrements a counter displayed on screen.
-- main.lua
local count = 0
function love.load()
font = love.graphics.newFont(40)
end
function love.update(dt)
end
function love.draw()
love.graphics.setFont(font)
love.graphics.print("Count: " .. count, 100, 100)
love.graphics.print("Press UP to +, DOWN to -", 100, 200)
end
function love.keypressed(key)
if key == "up" then
count = count + 1
elseif key == "down" then
count = count - 1
end
endLove2d Language Guide
LOVE2D (LÖVE) is a free, open-source framework for 2D game development using Lua, focusing on simplicity, rapid prototyping, and cross-platform desktop and mobile deployment.
Primary Use Cases
- ▸2D game development with Lua
- ▸Indie game projects
- ▸Rapid prototypes for game jams
- ▸Educational programming projects
- ▸Cross-platform 2D desktop and mobile games
Notable Features
- ▸Lua scripting for game logic
- ▸2D graphics rendering
- ▸Audio and sound effects support
- ▸Physics module via Box2D
- ▸Input handling for keyboard, mouse, and gamepads
Origin & Creator
LOVE2D was created by Rafael 'Hoelzro' Lima in 2006, designed to make 2D game development accessible, fast, and flexible with Lua scripting.
Industrial Note
LOVE2D is widely used in indie game jams, rapid prototyping, educational coding projects, and hobbyist 2D game development due to its simplicity and lightweight framework.
More Love2d Typing Exercises
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