Mode:
Duration:
1
Coding works best on desktop or with an external keyboard.
Coding works best on desktop or with an external keyboard.
Runs an action every second using a timer.
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Timer;
public class TimerExample extends ApplicationAdapter {
private int counter = 0;
@Override
public void create() {
Timer.schedule(new Timer.Task() {
@Override
public void run() {
counter++;
}
}, 1, 1);
}
@Override
public void render() {
Gdx.app.log("Timer", "Counter: " + counter);
}
}LibGDX is a powerful, open-source Java game framework for building high-performance 2D and 3D games that run on desktop, Android, iOS, and web through a single shared codebase.
Origin & Creator
LibGDX was created by Mario Zechner and maintained by a global open-source community focused on flexible, high-performance Java game development.
Industrial Note
LibGDX thrives in Android game development, indie 2D/3D engines, simulation-heavy games, and education-especially for teams needing full control without being locked into heavy engines.