Timer Event - Libgdx Typing CST Test
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Timer Event — Libgdx Code
Runs an action every second using a timer.
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Timer;
public class TimerExample extends ApplicationAdapter {
private int counter = 0;
@Override
public void create() {
Timer.schedule(new Timer.Task() {
@Override
public void run() {
counter++;
}
}, 1, 1);
}
@Override
public void render() {
Gdx.app.log("Timer", "Counter: " + counter);
}
}Libgdx Language Guide
LibGDX is a powerful, open-source Java game framework for building high-performance 2D and 3D games that run on desktop, Android, iOS, and web through a single shared codebase.
Primary Use Cases
- ▸Cross-platform 2D and 3D games
- ▸Android-first game development
- ▸Custom in-house engines
- ▸Scientific/physics simulations
- ▸Desktop games with OpenGL rendering
Notable Features
- ▸Single Java/Kotlin codebase -> multiple platforms
- ▸Scene2D UI and Scene2D stage/actors
- ▸Built-in physics via Box2D
- ▸OpenGL-based rendering pipeline
- ▸Powerful math + linear algebra library
Origin & Creator
LibGDX was created by Mario Zechner and maintained by a global open-source community focused on flexible, high-performance Java game development.
Industrial Note
LibGDX thrives in Android game development, indie 2D/3D engines, simulation-heavy games, and education-especially for teams needing full control without being locked into heavy engines.