Learn WEBGPU with Real Code Examples
Updated Nov 25, 2025
Practical Examples
Triangle and basic geometry rendering
WebGPU compute shader for matrix multiplication
Real-time fluid simulation
WebGPU game engine scene rendering
AI inferencing using WebGPU (transformers, CNNs)
Troubleshooting
Check if WebGPU is enabled in browser
Ensure adapter supports required features
Validate WGSL compilation errors
Debug resource binding issues
Use browser GPU profiler for performance issues
Testing Guide
Unit test GPU logic with headless WebGPU in Node
Use WebGPU validation layers
Test shaders with WGSL validators
Capture frames with browser GPU tools
Benchmark compute workloads
Deployment Options
Static web hosting with HTTPS
CDN-optimized shader/script distribution
WASM+WebGPU serverless workloads
Electron/Tauri/WebGPU native apps
WebGPU inside progressive web apps (PWAs)
Tools Ecosystem
Dawn - Google's WebGPU backend
wgpu - Rust WebGPU backend
gpu.js (WebGPU-based variant coming)
webgpu-utils libraries
wgsl-analyzer for shader tooling
Integrations
TensorFlow.js WebGPU backend
WebAssembly runtimes + WebGPU
Rust/WASM+wgpu hybrid apps
Three.js (experimental WebGPU renderer)
Unity/Unreal WebGPU export pipelines (in progress)
Productivity Tips
Reuse pipelines whenever possible
Keep shaders modular
Use helper abstractions (WebGPU-utils)
Debug using validation errors
Practice with WGSL early
Challenges
High learning curve
Shader debugging complexity
Resource binding management
Large pipelines setup
Long-term browser compatibility testing