Learn WEBGPU with Real Code Examples
Updated Nov 25, 2025
Architecture
Browser GPU abstraction layer
WebGPU API surface
WGSL shader pipeline
Command encoder -> command buffer -> queue
GPU driver + hardware backend (Metal/DX12/Vulkan)
Rendering Model
Command encoder records GPU ops
Commands -> command buffer
Submitted to GPU queue
WGSL shader pipelines run
GPU renders/executes compute workloads
Architectural Patterns
Forward/deferred rendering engines
GPU ML inferencing frameworks
Game engine scene graphs
Real-time simulation loops
Ray-tracing via compute shaders
Real World Architectures
WebGPU game engine pipelines
3D CAD web apps
ML inference in browser (transformers)
Scientific visualization dashboards
Simulation engines (fluid/physics)
Design Principles
Explicit GPU control
Predictable performance
Cross-platform abstraction
Security through validation
Compute + rendering unification
Scalability Guide
Use bind groups for stable data binding
Batch GPU work into few command buffers
Prefer compute shaders for heavy logic
Distribute workloads across multi-queue
Use streaming buffers for large updates
Migration Guide
Identify WebGL -> WebGPU workloads
Rewrite shaders in WGSL
Switch to explicit pipeline setup
Move state to GPU buffers
Adopt compute shaders for transforms