Learn WEBGPU with Real Code Examples
Updated Nov 25, 2025
Explain
WebGPU exposes modern GPU capabilities to web applications for graphics rendering and compute workloads.
It is designed as a successor to WebGL with focus on compute shaders and low-overhead rendering pipelines.
The API is modeled closely after Vulkan/Metal/DX12 for explicit GPU control.
Supports GPU compute workloads beyond graphics (ML inference, parallel simulation, physics).
Runs in browsers without plugins through a secure, sandboxed GPU abstraction layer.
Core Features
GPU buffers, textures, samplers
Render pipelines + compute pipelines
Shader language WGSL
Command encoders + command buffers
GPUQueue for asynchronous work submission
Basic Concepts Overview
Adapter -> connection to GPU hardware
Device -> GPU context for creating resources
Queue -> submit work
Pipeline -> configuration for rendering/compute
WGSL -> shader language for WebGPU
Project Structure
main.js - sets up WebGPU context and pipelines
shaders.wgsl - WGSL shader programs
index.html - HTML container with canvas
assets/ - textures, models
utils/ - helper GPU functions
Building Workflow
Request GPU adapter and device
Create buffers/textures/samplers
Write WGSL shaders
Build pipeline (compute or render)
Encode commands and submit to queue
Difficulty Use Cases
Beginner: draw triangle in WebGPU
Intermediate: 3D model loading + PBR
Advanced: compute shaders (particles/physics)
Expert: in-browser ML inference engine
Architect: full WebGPU-powered engine/editor
Comparisons
WebGPU vs WebGL: modern, faster, includes compute
WebGPU vs Vulkan: similar API but browser-safe
WebGPU vs Metal/DX12: portable web-based version
WebGPU vs WASM SIMD: GPU massively faster
WebGPU vs WebAssembly threads: different workloads
Versioning Timeline
2017 - WebGPU proposal begins
2019 - Chrome experimental builds
2021 - WGSL becomes mandatory
2023 - Chrome/Edge ship stable WebGPU
2024–2025 - WebGPU ML boom + browser-wide adoption
Glossary
WGSL - WebGPU shading language
BindGroup - GPU resource binding layout
CommandEncoder - records GPU ops
Pipeline - GPU program config
Adapter - access to GPU hardware