Learn WEBGL with Real Code Examples
Updated Nov 25, 2025
Installation Setup
No installation needed – built into browsers
Request WebGL context from <canvas>
Check for context availability
Load shaders and GPU buffers
Start render loop via requestAnimationFrame
Environment Setup
Modern browser (Chrome/Firefox/Edge)
Enable WebGL in settings if disabled
Use local server for assets
Optional: shader language tools
Optional: Three.js/Babylon.js setup
Config Files
index.html - Canvas
main.js - WebGL code
vertex.glsl - Vertex shader
fragment.glsl - Fragment shader
config.json - rendering settings
Cli Commands
No CLI needed - browser API
Use vite/parcel for bundling
Use glslify for shader tooling
Use webpack GLSL loaders
Use http-server for local hosting
Internationalization
Handled by JavaScript layer
WebGL itself is language-agnostic
Shaders use ASCII GLSL
UI layers must provide i18n
GLTF models may embed localized metadata
Accessibility
WebGL canvas is not inherently accessible
Needs fallback UI for screen readers
Keyboard navigation must be custom
DOM overlays recommended
Great for visualization, not UI components
Ui Styling
Rendering entirely in GPU canvas
No CSS for 3D objects
UI overlays via DOM if needed
Custom shaders define visual style
Post-processing for advanced visuals
State Management
Uniforms for global shader state
Attributes for per-vertex data
VAOs for state bundling
Textures as GPU state objects
Application logic in JavaScript
Data Management
Geometry stored in VBOs
Textures via gl.texImage2D
Matrices/transform data sent as uniforms
Framebuffer data for image processing
Model/asset loading via JSON/GLTF