Learn WEBGL with Real Code Examples
Updated Nov 25, 2025
Performance Notes
Batch draw calls
Use VBOs efficiently
Avoid dynamic buffer updates
Compress textures (DDS/KTX)
Limit overdraw and fragment complexity
Security Notes
Sandboxed GPU access
No local file system access
Sensitive data must not be rendered
Protect shader source if necessary
Follow CORS rules for assets
Monitoring Analytics
FPS counters
GPU timing queries
Memory usage tracking
Error logs via WEBGL_debug_shaders
Network texture/model loading metrics
Code Quality
Modularize shader code
Avoid redundant state changes
Use typed arrays efficiently
Preload assets
Use debug wrappers in development