Learn WEBGL with Real Code Examples
Updated Nov 25, 2025
Monetization
3D product viewers
Web-based game platforms
CAD software licensing
Medical imaging SaaS tools
Visualization dashboards
Future Roadmap
Continued maintenance for compatibility
Better debugging tools
Potential hybrid with WebGPU backends
Improved tooling ecosystems
Long-term coexistence with WebGPU
When Not To Use
You need compute shaders (use WebGPU)
Simple 2D graphics only
Heavy GPU compute workloads
High-precision rendering
Legacy browsers with no WebGL support
Final Summary
WebGL enables real-time GPU rendering in browsers using JavaScript.
It is based on OpenGL ES, with programmable shaders in GLSL.
Used widely for games, visualization, and simulations.
Large ecosystem of engines and libraries.
Still essential, although WebGPU is the modern successor.
Faq
Is WebGL still relevant?
Yes - despite WebGPU, WebGL is widely supported and still used.
Is WebGL difficult?
Low-level, but libraries like Three.js simplify it.
Does WebGL require plugins?
No - native browser API.
Does WebGL work on mobile?
Yes - with limitations.
Is WebGL going to be replaced?
WebGPU is the future, but WebGL will coexist for years.