Learn VELATO with Real Code Examples
Updated Nov 26, 2025
Practical Examples
Load and display a Lottie-based loading spinner in a Rust GUI app
Animated menu transitions in a Rust desktop application
Interactive infographic with animated vector graphics in a game or data‑visualization app
Web demo via wasm + WebGPU showing exported Lottie animation in browser canvas
Combine Lottie animations with other Vello-drawn shapes for composite UI
Troubleshooting
Ensure JSON is valid and matches Lottie spec version supported by Velato
Check that Vello backend is correctly initialized (GPU / WebGPU / fallback)
Verify that unsupported Lottie features (text, images, effects) will not render - fallback or skip them
Confirm asset paths and embedding strategy (especially for web build)
Debug rendering output in Vello scene inspector (if available) or browser console for wasm builds
Testing Guide
Run desktop example with winit to verify animation playback
Use wasm + WebGPU demo (if browser supports) to test web rendering
Test various Lottie files to detect unsupported features (text, images, effects)
Profile frame rate for complex animations
Check memory usage and asset loading behavior
Deployment Options
Native desktop executables (Windows, Linux, Mac) via Rust build
Web deployment via WASM + WebGPU (if supported)
Embed in larger Rust applications or games
Package assets with the app binary or load at runtime
Use continuous‑build pipelines (CI/CD) for app updates
Tools Ecosystem
Velato crate
Vello rendering engine
Rust toolchain (cargo, wasm-bindgen for web)
winit (or other windowing backend) for desktop apps
Rust + WebGPU for browser-based animation (experimental)
Integrations
GUI frameworks built on Vello or winit
Game engines or apps using Rust + Vello + Velato for animated UI
WebAssembly builds for web deliverables
Custom Rust applications needing animated vector content
Potential integration with other Rust crates for UI, input handling, asset loading
Productivity Tips
Reuse animation components (Composition + Renderer) across app screens
Keep Lottie animations simple to ensure support and performance
Test early on target platforms (desktop, web) for compatibility
Use version control for Lottie assets and Rust code together
Document which animations rely on unsupported Lottie features for future maintenance
Challenges
Running web builds smoothly due to WebGPU limitations in some browsers
Handling unsupported Lottie features gracefully (fallback or skip)
Debugging rendering issues or performance bottlenecks
Ensuring cross-platform consistency (desktop vs web) in rendering output
Managing asset packaging and deployment in Rust build systems