Learn VELATO with Real Code Examples
Updated Nov 26, 2025
Monetization
Desktop or web apps with polished animated UI built with Rust + Velato
Game or creative tools using vector animations for effects or UI
Proprietary apps requiring cross-platform deployment with minimal dependencies
Commercial software with Rust performance and rich animation support
Freelance or agency projects offering high-end animated UI with Rust stack
Future Roadmap
Extended support for more Lottie features (text layers, images, effects, advanced easing) in Velato
Better WebGPU support across browsers for web deployment
Higher-level Rust abstractions / wrappers for easier integration in GUI frameworks
Tooling to convert existing Lottie assets to simplified, optimized formats for Velato
Community contributions and broader adoption in Rust game / UI ecosystem
When Not To Use
If your app is purely web and you prefer JS ecosystem (use lottie‑web instead)
When Lottie feature used is unsupported by Velato (text layers, images, advanced effects)
For highly complex animations needing full GPU shader effects - Velato may not cover them yet
If browser WebGPU support is too limited for your target audience
When you need heavy backend logic or database - Velato handles only rendering
Final Summary
Velato bridges Lottie animations and Rust via Vello rendering.
It enables native Rust apps (desktop or web via WASM) to use rich vector animations exported from After Effects.
Offers GPU-accelerated rendering and Rust performance without JS runtime overhead.
Best suited for Rust developers building GUI or interactive apps needing animated graphics.
But not all Lottie features are supported yet - check compatibility before heavy investment.
Faq
Can Velato run in browser? -> Yes, via WASM + WebGPU (browser support required). :contentReference[oaicite:10]{index=10}
Can it handle all Lottie animations? -> Not yet - some features unsupported (text, images, advanced effects). :contentReference[oaicite:11]{index=11}
Do I need After Effects? -> Yes - to produce Lottie JSON files via export (e.g. via Bodymovin), unless you obtain JSON otherwise.
Is performance good? -> Generally yes if using GPU backend; performance may vary on web depending on GPU and browser support.
Is it production-ready? -> It’s usable for many cases; but consider limitations when using complex animations or targeting wide platform coverage.