Learn URHO3D with Real Code Examples
Updated Nov 24, 2025
Installation Setup
Install C++ compiler and CMake
Download Urho3D source or prebuilt binaries
Build engine using CMake
Set up IDE project (Visual Studio, Xcode, CLion)
Run sample projects to verify setup
Environment Setup
Install C++ compiler and CMake
Set up IDE (Visual Studio, CLion, Xcode)
Download/build Urho3D
Configure project paths
Run sample projects
Config Files
Main.cpp
Scenes/
Resources/
Scripts/
Components/
Cli Commands
cmake - configure build
make - build engine
make run - execute project
ctest - run tests
scripts/build_tools - optional helpers
Internationalization
UTF-8/Unicode support
String tables for multiple languages
Localized assets optional
Dynamic text switching
Custom font rendering
Accessibility
Keyboard and mouse support
Touch input on mobile
Gamepad/controller support
Customizable controls
High-contrast rendering optional
Ui Styling
2D/3D HUD via UI components
Custom fonts and textures
Dynamic GUI elements
Layered UI rendering
Optional third-party GUI libraries
State Management
Scene-level state via Nodes
Node-specific state via Components
Global settings via singletons
Event-driven state changes
Persistent data via file or database
Data Management
3D/2D models
Textures and materials
Audio assets
Scene nodes and components
Player progress and save files