Learn TORQUE3D with Real Code Examples
Updated Nov 24, 2025
Installation Setup
Download Torque3D from GitHub or official sources
Compile engine via Visual Studio or Xcode
Create a new project in the editor
Add 3D assets and terrain
Start scripting gameplay using TorqueScript or C++ modules
Environment Setup
Clone Torque3D from GitHub
Compile engine with Visual Studio/Xcode
Launch Torque3D Editor
Create new scene/project
Add objects, materials, and scripts
Config Files
Torque3D.sln/project files
TorqueScript scripts
Material definitions
Scene files (.mis/.dae)
Asset folders
Cli Commands
Visual Studio/Xcode for building engine
Torque3D Editor for scene editing
Scripts run in editor console
Batch exports via editor tools
Custom C++ compilation for modules
Internationalization
Text labels in GUI
External resource files for localization
UTF-8 encoding support
Dynamic string switching via scripts
Manual asset localization
Accessibility
Keyboard and mouse input
Controller support via scripts
Customizable input bindings
High-contrast UI via GUI styling
Screen reader not natively supported
Ui Styling
GUI controls and dialogs
Layered HUD elements
Button and text objects
Custom GUI via scripts
Skinning and material options
State Management
Object instance variables
Global variables in scripts
Scene state management
Event-driven object triggers
GUI state for menus and HUDs
Data Management
Assets stored in project folders
TorqueScript variables for gameplay data
Scene serialization for saving levels
External config files for customization
Optional database integration via scripts