Learn TORQUE3D with Real Code Examples
Updated Nov 24, 2025
Architecture
C++ engine core
TorqueScript scripting layer
Scene graph for objects and terrain
GUI system for HUDs and menus
Plugin and module system for extensibility
Rendering Model
Forward and deferred lighting
Terrain rendering with LOD
Skeletal animation and skinning
Particle system support
Post-processing effects
Architectural Patterns
C++ engine core
TorqueScript layer for gameplay
Scene graph for objects
Module/plugin extensibility
Event-driven scripting
Real World Architectures
3D FPS game
Driving simulator
Educational 3D visualization
3D adventure game
Multiplayer arena prototype
Design Principles
Full source access
C++ performance with scripting flexibility
3D-first design
Rapid prototyping with TorqueScript
Cross-platform desktop deployment
Scalability Guide
Optimize scene graph
Use LOD for terrain and objects
Batch physics and rendering
Profile scripts for performance
Modularize projects with scripts and C++ modules
Migration Guide
Update from TGEA to Torque3D
Convert old TorqueScript files
Upgrade shaders and materials
Replace deprecated modules
Test compiled builds across platforms