Learn THREEJS with Real Code Examples
Updated Nov 26, 2025
Monetization
3D product configurators for e-commerce
Interactive marketing campaigns
Web-based 3D games and experiences
AR/VR training platforms
Premium 3D visualization SaaS
Future Roadmap
Better WebGPU integration
Enhanced post-processing and PBR
Improved model loaders and exporters
WebXR AR/VR enhancements
More community-driven extensions and plugins
When Not To Use
Heavy GPU compute tasks -> use WebGPU
Ultra-realistic AAA game -> use Unity/Unreal
Simple 2D canvas -> use Canvas2D
Non-browser environments
If team prefers visual editors over code
Final Summary
Three.js simplifies web-based 3D graphics development.
Abstraction over WebGL makes it beginner-friendly.
Supports models, textures, animations, and effects.
Widely used in games, AR/VR, visualization, and interactive websites.
Foundation for web 3D experiences.
Faq
Is Three.js free? -> Yes, MIT licensed.
Does it work on mobile? -> Yes, with WebGL support.
Can Three.js use WebGPU? -> Experimental via renderer.
Do I need to know WebGL? -> Helpful but not mandatory.
Is Three.js good for games? -> Suitable for browser-based 3D games.