Learn THREEJS-ANIMATION with Real Code Examples
Updated Nov 26, 2025
Installation Setup
Install: npm install three
Import core modules including AnimationMixer
Load GLTF animations via GLTFLoader
Initialize mixer for animated objects
Call mixer.update(deltaTime) inside render loop
Environment Setup
Ensure correct rendering loop
Use Clock for delta time
Confirm GLTFLoader version matches Three.js
Check browser WebGL support
Use light scenes for mobile
Config Files
vite.config.js - bundling
three.config.js - optional scene config
model-export-settings.json - GLTF export prefs
package.json - dependencies
tsconfig.json - TypeScript support
Cli Commands
npm install three
npm run dev
npx vite build
npm run preview
npx gltfjsx model.gltf (for R3F)
Internationalization
Text independent from animations
Cameras may follow different UI layouts
Cinematic pacing may need local adjustments
3D assets localized via GLTF metadata
Animations remain universally consistent
Accessibility
Provide alt text for 3D elements
Allow pause/skip controls
Avoid essential content behind fast motion
Use reduced motion when required
Ensure keyboard input does not disrupt animations
Ui Styling
Sync UI transitions with animations
Update DOM overlays via GSAP
Blend camera animations with user input
Use easing in tracks for smooth motion
Match lighting changes with animations
State Management
Actions store animation state
Mixer manages active clips
Blend weights combine animations
Track values update object properties
External UI triggers change animation state
Data Management
Store clips in reusable arrays
Keep animation lengths consistent
Use baked GLTF animations
Avoid too many keyframes
Prefer compressed GLTF (Draco/KTX2)